![]() “Before that, we had done some conversions, ports. ![]() RPM Racing (1991) - SNES“That was a joint development with Interplay,” Adham recalls. A somewhat obscure racing title for the Super Nintendo called RPM Racing, released within the first year of the formation of Silicon & Synapse a small development studio based in California founded by three college friends and graduates from UCLA Mike Morhaime, Frank Pearce, and Allen Adham. So, with Allen’s help we’re going to dive back into the early days of Blizzard, starting out - where else, right back at the start, and the studio’s very first original game. To really understand why Allen Adham back at Blizzard is such a good thing, you need to understand his role in the early days of the company. Yes, important figures like Mike Morhaime may have left after decades with the company, but Adham helps counterbalance those a little – he actually returned to Blizzard in 2016 after 12 years away. ![]() But what does the future hold? And what can we expect from the many teams working on unannounced titles? We don’t know, but the good news is that Blizzard veteran Allen Adham is overseeing them. There was the inaugural season of the Overwatch League, which drew a wide range of viewers and fan support from across the globe, while World of Warcraft received a brand-new expansion in the form of Battle for Azeroth, among many other updates to the studio’s stable of titles. Of course, the year held plenty of highlights for the company too.
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